ARC Raiders Quest List and Guide Hub

How ARC Raiders quests actually work, trader-issued, any order, no fail state, plus a full directory of every EMBRIT ARC Raiders guide, sorted by what you're trying to solve.

Draft: this page has not cleared review and is not indexed.

Quests in ARC Raiders come from Speranza's traders, not from a fixed campaign order. Shani hands out the first batch, and completing hers is what opens quests from Celeste, Tian Wen, Lance, and Apollo. Unlocked quests can be worked in any order, all at once, sitting side by side in your logbook: there's no wrong sequence to punish. Each one asks for something concrete inside a raid (loot a specific number of crates, kill a named ARC unit with a weapon class, extract with a crafted item) and completing a trader's quest line is what unlocks that trader's better stock, which is the real reason to pick a trader or two and push their line rather than nibbling at all five.

This page is the directory, not the walkthrough: every EMBRIT guide for ARC Raiders, sorted by the question it actually answers.

Fighting something specific

Encounter guides
GuideAnswers
Bastion GuideReading the screech-and-burst tell, and why flanking beats trading with its frontal armor
How to Kill the QueenRecognizing the Harvester Event that spawns her, and budgeting ammo and healing for the fight
Augments ExplainedWhich augment family (Combat, Looting, Tactical) to run before you walk into a fight like either of the above
Skill Tree: Full ReferenceHow skill points are earned and gated across the three branches

Progression, economy, and resets

Progression guides
GuideAnswers
Expedition ExplainedWhat the Caravan build actually resets versus keeps, and what the Expedition Vault protects
The 5th Expedition AnnotatedWhat changed for the current Expedition cycle, and why it's the last one before a 2027 pause
Workshop Upgrades: Priority OrderWhich of the six Workshop stations to upgrade first, and where each tier's materials come from
What to Sell, Keep, or RecycleThe keep/recycle/sell triage for loot, and which materials to protect from your own inventory-clearing habit
All Keys and What They OpenEvery key by map, and which single key is worth carrying on every raid regardless of loadout
Traders: Full ReferenceAll six traders, their currencies, and why chasing one trader's quest line beats spreading thin

Deciding whether to play at all

Verdict guides
GuideAnswers
Is ARC Raiders Worth It?Steam standing, the honest player-count curve, and who the game actually suits
ARC Raiders vs Escape from TarkovThe death-penalty design split that explains most of the other differences between the two

Common misconception

Quests are sometimes treated as a linear campaign to clear before "real" progression starts. They're closer to a rolling to-do list tied to trader relationships. There's no quest you're locked out of the rest of the game for skipping, and no penalty for working three traders' lines in parallel instead of finishing one before starting the next.

Sources

  1. https://arcraiders.com/news
  2. https://www.keengamer.com/games/arc-raiders/guides/
  3. https://www.dexerto.com/wikis/arc-raiders/

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